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Real-time strategy · free in your browser

Battle for the plots

Build your castle, claim the plots mid-map and raze the enemy Citadel before yours falls.

This game needs a computer

Phones and tablets will not work — orders are given with the right mouse button and units are selected by dragging a box. Feel free to browse the site, but come back to a desktop for a match.

This invitation leads into the game — open it on a computer.

  • Factions3
  • Maps12
  • Campaign30 missions

Nothing to install. Friends join through a link.

Computer
mouse and keyboard
Browser
current Chrome, Edge or Firefox
Screen
1280 × 720 or larger

What your first match looks like

1Build a castle. Every building has its slot inside the walls — farms, barracks, forge.
2Claim the plots. The open ground mid-map belongs to whoever can hold it.
3Raze the Citadel. When it falls, the match is over. Yours has to hold.

Pick a faction

Three ways to play. You pick in the lobby and can switch before every match.

Kingdom
Walls and discipline
A balanced castle faction. Walls, gates and towers, a full forge, the Militia call at the citadel and the Healer. Infantry in squads of 8.
GuardsmenHalberdiersLongbowmenCrossbowmenKnightsArmored Knights
Horde
Speed and pressure
An aggressive swarm. Infantry in squads of 10 (a quarter frailer), units 30 % cheaper and trained faster, +4 plots, a higher population cap and recycling of the fallen (20 % back). No walls, Well, Crossbows, Heavy Cavalry or Healer; no armour research.
BrawlersStabbersSlingersWolf RidersWarchiefHurler
Moles
Tunnels and gold
Elite and technical. Infantry in squads of 6 (+40 % power and toughness, 15 % slower, units 45 % pricier), buildings +50 % HP, siege engines a quarter cheaper, a market inside the Citadel and tunnels between buildings.
AxemenMine WardensSharpshootersHeavy ArbalestsRam RidersIronclad Riders
Playing with friends

Send a link and play

No accounts, no install, no queue. Open the game, create an invite and send the link to anyone. Whoever opens it lands right next to you in the lobby — and the match starts seconds later.

2 to 6 playerson twelve maps, free-for-all or in teams
Bots fill inempty slots take AI, which also covers anyone who drops
Relayed connectionthe others never see your IP address
1Open the lobby and create an invite
2Send the link however you like
3Pick factions and play

This game needs a computer

What's inside

Nine things every match revolves around.

Plot economy Farms drive income and the population cap, buildings level by production, expand to free start positions.
Sectioned walls Predefined wall, gate and tower positions; breached pieces rebuild, gates pass only your units.
Counter system Pikes > cavalry > archers > pikes, giants, rams, armor-piercing crossbows, heavy cavalry tanks.
Neutral camps Creeps guard treasure, razing the Den pays a bounty; mid-map plots can be claimed.
Research and upgrades The Forge researches blades and armor per type, battalions buy them individually, the Bannerman makes veterans.
✦ Spells Each faction has its own four: healing, volleys, earthquakes, tunnels, gold veins.
Multiplayer via link Invite friends with a link, a lobby with a countdown, the match runs directly between you with no server.
Two to six players Any mix of humans and bots on twelve maps, six AI profiles from passive to desperate.
No install A hand-painted battlefield, live orchestral music, ten languages, right in your browser.

Twelve maps for two to six

Tight gorges for duels, open plains for four-player brawls, and a star and twin ridges for six.

The Valley 
The Gorge 
The Ponds 
The Arena 
The Trident 
The Delta 
The Cross 
The Cloverleaf 
The Great Plain 
The Cauldron 
The Star 
Twin Ridges 

This game needs a computer